Get User Manual for the Interactive Geometry Software Cinderella PDF

By Jürgen Richter-Gebert

ISBN-10: 3540671390

ISBN-13: 9783540671398

ISBN-10: 3642583180

ISBN-13: 9783642583186

Cinderella is a different, technically very refined teachware for geometry. it will likely be used as a device via scholars studying Euclidean, projective, round and hyperbolic geometry, in addition to in geometric examine by way of scientists. additionally, it could possibly additionally function an authors' software to layout web content with interactive structures or maybe entire geometry exercises.

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Extra info for User Manual for the Interactive Geometry Software Cinderella

Sample text

Cinderella is the first program that is based on a theory which is capable of preventing dependent elements from jumping. This theory is also based on the use of complex numbers, which were used to solve the problems of static geometry. The use of this theory has many benefits. For instance, it is the basis of the generation of correct loci. Consider the "three-bar-linkage" example of the second tutorial. The generation of the locus is based on the correct calculation of the points of intersection of two circles while a free point moves.

The geometric tools (modes) can be roughly grouped into six categories: 48 Reference • The move mode [po 52] This mode is the key feature of Cinderella. It allows you to drag around the base elements of a construction. While you move such an element the whole construction changes consistently. • The select mode [po 54] This mode allows you to select elements with the mouse. Selected elements may either be used as input for definition modes or their appearance may be changed using the Appearance Editor.

You will also learn how to produce a geometric locus of a point. 1 Making a Bar After starting Cinderella or after erasing your previous configuration you switch to the "Add circle by radius" mode [po 66] by pressing the button G\ . This mode is used for circles whose radii remains constant when their centers move. Move the mouse pointer over the view. Press the left mouse button. Hold the button while dragging the mouse. Release the mouse. With these actions you generated a circle. Switch to the move mode to see how the circle behaves.

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User Manual for the Interactive Geometry Software Cinderella by Jürgen Richter-Gebert

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