By Monte Cook, Wolfgang Baur, Colin McComb, Ray Vallese
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Extra resources for Beyond Countless Doorways (D20 Generic System)
If they could, they would win a scepter worth 10,000 gp. Newst and Estra accepted the wager but, to be sure, it wasn’t for the money. In fact, they spent far more than the prize’s value commissioning a team of powerful mage-priests to magically refurbish the tower for them. The lord and lady do this for the fame, for the glory, and for the challenge. Truly, though, their sacrifice is not so great. Their scouts found the Last Tower, an old stone structure created by some plane-traveling githzerai.
Magical sphere that Lortaan—A loose confederation of tropicontains its remains. cal city-states run by thaumaturges. The Some humans and cities face annihilation at the hands of intelligent primates, escapees from the humanoids have fled wizards' laboratories. from the city—or Toorantis—A calm and wooded land with from enemies made a peaceful agrarian economy, this world beyond the city—and has no clue as to the chaos the Phrengal family of traders is about to bring them now hide among the (see page 42).
The city’s power is divided many ways, from the machinations of the Great Families to the cunning schemes of the lone merchants who ply their trades among the doorways and back streets of Carrigmoor. The “Inhabitants of Carrigmoor” table on page 42 lists some common creatures of the city and its surroundings. Chapter Three: Carrigmoor Afghûl Medium Magical Beast Hit Dice: 3d10+3 (19 hp) Initiative: +3 Speed: 30 feet, fly 60 feet (average) Armor Class: 16 (+3 Dexterity, +3 natural) Base Attack/Grapple: +3/+5 Attack: Bite +5 melee (1d8+3 plus paralysis) Full Attack: Bite +5 melee (1d8+2 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) Space/Reach: 5 feet/5 feet (Face/Reach 5 feet × 5 feet/5 feet) Special Attacks: Paralysis Special Qualities: Darkvision 60 feet, low-light vision, immune to poison, acid resistance 20 Saves: Fort +4, Ref +6, Will +3 Abilities: Str 15, Dex 16, Con 13, Int 8, Wis 14, Cha 12 Skills: Hide +5, Move Silently +5, Spot +8 Feats: Multiattack Environment: Carrigmoor (outside) Organization: Pack (7–12) Challenge Rating: 3 Treasure: Standard Alignment: Always chaotic evil Advancement: 4–6 HD (Large) Level Adjustment: +2 Afghûl are native to the destroyed rocks that surround Carrigmoor.
Beyond Countless Doorways (D20 Generic System) by Monte Cook, Wolfgang Baur, Colin McComb, Ray Vallese